![]() ![]() Some of the stalls are bricked up from the inside. The washrooms can spawn up to two Tapebots. Washrooms generate off of Offices, Utility, and Storage Hallways, either as small two sections, or large four sections. The entire room can be observed from its large entrance point. This room is denoted by a "Warehouse" sign. It is highly advised to move slowly and try to spot as many Tapebots as possible before you do. This room is very dangerous since some Tapebots may have ground advantage over the Mechanic. The room will generate off the Storage Hallways and can sometimes go into Offices as well. The room may also contain a large crane, although it cannot be used currently. Warehouse is a large room with a lot of space containing 2 large concrete shelves housing all kinds of crates, boxes and etc. There are lots of desks and tables in the office rooms to provide cover from the Tapebots. A second floor is almost always generated. There are occasionally holes in the floor revealing the pipes below, as well as stairs to take you to the next level. Rarely, an "under construction" variant generates, where the walls, floor and roof are exposed and broken, with carpet rolls and construction pieces everywhere. Loot is most commonly found in the executive rooms. There are three main parts to this floor type: the corridors, the office areas, and the executive rooms. Offices are small, semi cramped areas filled with Tapebots, and loot. These areas are sometimes denoted by a "Storage" sign, but because of how it connects to rooms, it doesn't always appear. ![]() Storage Hallways are frequently color-coded in such a way to help players know how much progress they make on a given floor these tend to go from Yellow, to Green, to Red, to Blue. While the vents are optional on the lower floors, the player must always use a vent on the top floor to progress. The vent systems always come in pairs and can be long or short, and snake around each other. These floors open up to small and large vertical storage rooms, as well as vent systems. They also have large ramps that lead up to other areas. Wide and tall, these areas are filled with boxes and crates, which sometimes hide Tapebots. On the higher floors, the Utility rooms can be covered in tape and the music will ramp up, alongside the content of Tapebots.Įlevators can only generate in these rooms, but not all Utility rooms contain an elevator. Tall and narrow, these corridors take long twists and turns,Īs well as having a behind-the-scenes passage system accessible in the corners. ![]() Each floor is composed of at least 2 types. Warehouses have a multitude of different floor types. Lockers and File Cabinets in the office areas contain additional loot.Ī hidden room contains three to four Golden Damaged Crates and a Chest that always contains the following items: Soil Bags and Component Kits can be found in various areas. There are Damaged Crates scattered throughout containing regular loot as well. Warehouses are the only source of Broccoli Seeds and Pineapple Seeds. It is possible, although very difficult, to dodge or hit tape rolls until you get within Sledgehammer distance. Warehouses contain a lot of Blue Tapebots, as well as Red Tapebots on certain floor types, so it is advised to have a Spud Gun to destroy them from afar. Note that if you somehow get onto the roof of a Warehouse and insert the key there, the doors will not open. Warehouses are currently the most dangerous area in Survival Mode. Farmbots will spawn at the base of the largest Warehouses, which have four floors. ![]() Warehouses have multiple types of floor variations and can spawn with two, three, or four floors. A Warehouse Key is required to access a Warehouse. Warehouses are massive structures generated in Survival Mode worlds. ![]()
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